At Work in the Classroom: the Carmat Total Artificial Heart Case Study
“Engineering Heartbeats: A Case Study of the Carmat Aeson Total Artificial Heart" examines the trade-offs of design decisions in pursuit of a permanent alternative to the lengthy and unpredictable process of matching, waiting for, and receiving a heart transplant.
Adaptive Gaming in Engineering 100: A sociotechnical introduction to design
This first-year course guides students through the accessible gaming design landscape – exploring existing technologies, who is developing new technologies, and how the community incorporates these technologies into their gaming experiences.
At Work in the Classroom: the Volvo WHIPS Case Study
The Volvo WHIPS Case Study, created by the Center for Socially Engaged Engineering & Design, presents a real-world example of how the social and technical interconnect throughout the engineering design process.